see-ai · assistive technology

Independence,
wherever you are

A wearable AI device that helps blind and low-vision people navigate, identify, and understand the world around them, in the streets, transit, homes and workplaces where they actually live.

A blind woman walks down a European street, arm linked with a sighted friend. She uses a white cane and wears a small see-ai device clipped to her shirt.
In use · everyday walk Worn lightly. Works everywhere.
The see-ai wearable: lightweight glasses with built-in cameras, a soft-fabric pocket compute unit, and two haptic wristbands, laid out together on a graphite surface.
All-day battery Runs local Audio & haptic
What we build

A wearable that does the seeing, so you can keep going.

Lightweight glasses, a pocket compute unit, and a pair of haptic wristbands. They listen, look, and tell you what you need to know, quietly, in real time, without a phone screen.

  • Navigate

    Turn-by-turn guidance through unfamiliar streets, transit, and buildings.

  • Identify

    Read a menu, recognise a face, find the door you were looking for.

  • Understand

    Describe a room, summarise a sign, answer a question about what’s in front of you.

Who it’s for

Built with the people who use it.

Every decision is tested with blind users, low-vision users, and disability advocates before it ships. Their feedback overrides our assumptions.

Blind people

Designed first for people who navigate without sight. Audio and haptics are the primary interfaces; nothing requires a screen.

Low-vision people

Adjustable feedback density and a high-contrast companion view for moments when residual vision is useful.

People with other disabilities

Hands-free use makes the device useful for people with mobility limitations, fatigue, or cognitive load that a phone can’t accommodate.

Orientation & mobility instructors

A tool that complements the cane and the guide dog, with controls instructors can configure for a learner.

Approach

Four commitments we make
before we make anything else.

  1. 01

    Independence is the goal, not assistance.

    The right tool disappears into your day. It does not park you on a helper’s schedule or a phone’s screen.

  2. 02

    Accessibility is engineering, not charity.

    Blind users deserve products built to the same quality bar as anything sold to sighted users. Better, actually: the cost of failure is higher.

  3. 03

    The user community leads.

    Every decision is tested with blind users, low-vision users, and disability advocates before it ships. Their feedback overrides our assumptions.

  4. 04

    Privacy and dignity by default.

    What our products see and hear belongs to you. Not to us, not to advertisers, not to the cloud.

How we work

Co-design with the community, not for it.

We run continuous in-the-wild sessions with blind and low-vision users on the streets, in transit, and in their own homes. The product changes when the people who use it tell us it should.

Co-design partners
Blind & low-vision users, O&M instructors, disability advocates
Environments tested
Streets, transit, homes, offices, restaurants, clinics
Operating mode
On-device first. Cloud only when the user asks for it.
Partner with us
A co-design session in a sunlit studio. A blind user wearing dark glasses and a chest-worn see-ai device smiles in conversation with a colleague holding a prototype puck; design notes and several device units cover the wooden table between them.
Field session Iterating with the people who use it.
Contact

Get in touch

We’re always glad to hear from people who want to use the device, instructors who want to evaluate it, organisations who want to partner, and investors who back assistive technology.

Send us a note

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